The video production sector is undergoing a renaissance in the United States, thanks to the advent of the Internet, but the future of the medium is far from certain.
The industry’s share of the U.S. economy has shrunk from 23 percent in 2006 to 13 percent today.
According to the video industry trade association, the U, as a whole, is now less than 10 percent of the global market, and video is only making up 1 percent of production spending.
While this is certainly a trend, there are still plenty of factors that contribute to the industry’s decline.
While the video and audio production industries have grown in the U., the industry as a group is smaller and its members are not necessarily growing as fast as other industries, such as manufacturing or consumer goods.
The Video Production Industry Association estimates that video is the fifth largest industry in the country, but that the video market will shrink to $3.3 trillion by 2020.
In addition to being a larger market than any other industry, the video supply and demand chain is also much smaller, meaning that it is harder to produce video at scale, which makes it more difficult for smaller companies to produce content.
To help ease this, some video companies have partnered with online video producers, like Vine, which provides producers with video content that is delivered to their viewers.
This means that the quality of video produced by these smaller companies is better than the quality produced by larger video production companies.
The decline of the video manufacturing industry is also a significant problem for the video game industry, which has seen its share of revenue decrease dramatically in recent years.
As more and more people buy video games, the demand for more high-definition video content is expected to continue to grow.
As a result, game studios are looking to video production as a way to make their content even better.
However, the industry is not growing at the rate that video game producers want.
The video game market is expected by the industry trade group to shrink from $3 trillion in 2020 to $1.8 trillion in 2023.
As of the end of 2020, video production accounted for about 10 percent to 15 percent of video game sales in the US.
However by 2023, video is expected be less than 5 percent of game sales.
This makes video production a very niche market.
However with the rise of the online video and entertainment market, video has become a much bigger part of the gaming industry’s overall business.
For the last several years, video games have been the number one entertainment and entertainment-related activity for video-gaming consumers.
According in the industry association’s projections, video will account for almost 50 percent of total gaming revenues in 2024.
As this trend continues, video industry executives expect that video production will continue to play a significant role in the future growth of video gaming.